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+ | * Elektrisch |
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* Manuell |
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* Mechanisch |
* Mechanisch |
Version vom 11. August 2017, 12:22 Uhr
Dokumentation
[säubern]
Nutzung
Allgemeine Hinweise
- Bei Nutzung dieses Templates ist eine manuelle Zuweisung zu einer Kategorie normalerweise nicht notwendig. Dennoch ist dies bitte zu prüfen.
- Sollten andere Parameter genutzt werden als hier aufgelistet, so bitte auf Vorlage Diskussion:Infobox item schreiben welche und warum. Ebenfalls muss dann eine manuelle zuweisung zu einer Kategorie erfolgen.
- Dieses Template ist geschützt, bei Änderungswünschen ebenfalls auf Vorlage Diskussion:Infobox item schreiben.
- |removed = wird für entfernte Gegenstände verwendet um die Versionsnummer einzutragen
- Wenn ihr ein Item wie zum Beispiel Munition oder das passende Werkzeug in der Infobox verlinkt, fügt bitte ein kleines Bild des Items hinzu.
Dazu nutzt folgende Syntax:|ammo = [[File:CrossbowBolt.png|20px|link=Armbrustbolzen]][[Armbrustbolzen]]
Das sieht dann folgendermaßen aus: Armbrustbolzen |ev =
kann genutzt werden um den Handelswert eines Gegenstands anzugeben.
Herkunft der Daten
Ihr könnt die Daten der Gegenstände auch ohne im Spiel zu sein einsehen. Dazu öffnet ihr die items.xml und recipes.xml. (Danke Benutzer:Yerry1990 für diesen Tipp]]
Langform
|ActionSkillGroup = |ammo = |applies = |block_damage = |block_damage_max = |block_damage_min = |blunt = |bonus_damage_headshot = |breaks = |bullet = |burn-time = |category = |category_ingame = |clip = |concussive = |consumption = |cookable = |CraftingSkillGroup = |critratio = |cures = |damage = |damage_max = |damage_min = |dismantleable = |durability = |durability_max = |durability_min = |effects = |ev = |exp1 = |exp2 = |exp3 = |explosives = |fire = |found = |frame = |fuel = |gas = |hardness = |health = |heat_map_strength = |heat_map_time = |hunger = |image = |image_alt1 = |image_alt2 = |insulation = |inv_slots = |item-id = |location = |lockable = |loot_timer = |mass = |material = |max_load = |melee = |meltable = |metal = |name = |obtained = |places = |puncture = |puredur = |radiation = |range = |range_max = |range_min = |reload_speed = |removed = |rep_value = |rep_value_block = |repair = |repairs = |scrapable = |size = |slot = |smell_bp = |smell_bp_str = |smell_tb = |smell_tb_str = |speed = |stack = |stamina = |structural integrity = |thirst = |tool = |tool-fuel = |tool-mat = |tool-type = |type = |unlocked = |unlocked_chemistry = |unlocks = |unocked_cooking = |used_by = |used_in = |used_in_chemistry = |used_in_cooking = |used_in_forging = |used_in_scrapping = |used_in_upgrading = |used_ingredients = |used_ingredients_chemistry = |used_mold = |used_parts = |used_parts_upgrading = |used_utensil = |uses = |waterproof = |weight = |weight_forge = |well =
Kurzformen
Werkzeuge | Waffen | Munition | Ausrüstung | Baumaterial / Ressourcen Block |
---|---|---|---|---|
|ActionSkillGroup = |block_damage = |block_damage_max = |block_damage_min = |bonus_damage_headshot = |burn-time = |category = Werkzeug |category_ingame = |CraftingSkillGroup = |critratio = |damage = |damage_max = |damage_min = |dismantleable = |durability = |durability_max = |durability_min = |effects = |exp1 = |exp2 = |found = |fuel = |heat_map_strength = |heat_map_time = |image = |image_alt1 = |image_alt2 = |item-id = |location = |meltable = |metal = |name = |obtained = |range = |range_max = |range_min = |reload_speed = |rep_value = |rep_value_block = |repair = |scrapable = |size = |speed = |stack = |tool-fuel = |tool-mat = |tool-type = |type = |unlocked = |used_in = |used_in_scrapping = |weight = |weight_forge = |
|ActionSkillGroup = |ammo = |block_damage = |block_damage_max = |block_damage_min = |burn-time = |bonus_damage_headshot = |category = Waffe |category_ingame = |clip = |CraftingSkillGroup = |critratio = |damage = |damage_max = |damage_min = |dismantleable = |durability = |durability_max = |durability_min = |effects = |exp1 = |exp2 = |found = |fuel = |heat_map_strength = |heat_map_time = |image = |image_alt1 = |image_alt2 = |item-id = |location = |meltable = |metal = |name = |obtained = |range = |range_max = |range_min = |reload_speed = |rep_value = |repair = |scrapable = |size = |speed = |stack = |type = |unlocked = |used_in = |used_in_scrapping = |used_parts = |weight = |weight_forge = |
|ActionSkillGroup = |block_damage = |block_damage_max = |block_damage_min = |burn-time = |bonus_damage_headshot = |category = Munition |category_ingame = |clip = |CraftingSkillGroup = |damage = |damage_max = |damage_min = |dismantleable = |effects = |exp1 = |exp2 = |found = |fuel = |image = |image_alt1 = |image_alt2 = |item-id = |location = |meltable = |metal = |name = |obtained = |rep_value = |repair = |scrapable = |size = |stack = |type = |unlocked = |used_by = |used_in = |used_in_scrapping = |weight = |weight_forge = |
|ActionSkillGroup = |blunt = |bullet = |burn-time = |category = Ausrüstung |category_ingame = |concussive = |CraftingSkillGroup = |dismantleable = |durability = |durability_max = |durability_min = |effects = |exp1 = |exp2 = |explosives = |fire = |found = |fuel = |image = |image_alt1 = |image_alt2 = |insulation = |item-id = |location = |melee = |meltable = |metal = |name = |obtained = |puncture = |radiation = |rep_value = |repair = |scrapable = |size = |slot = |stack = |type = |unlocked = |used_in = |used_in_scrapping = |waterproof = |weight = |weight_forge = |
|ActionSkillGroup = |breaks = |burn-time = |category = Baumaterial |category_ingame = |CraftingSkillGroup = |durability = |exp1 = |exp2 = |found = |frame = |fuel = |hardness = |image = |image_alt1 = |image_alt2 = |item-id = |location = |lockable = |mass = |material = |max_load = |meltable = |metal = |name = |obtained = |puredur = |scrapable = |size = |stack = |structural integrity = |tool = |type = |unlocked = |used_in = |used_in_scrapping = |used_in_upgrading = |used_mold = |used_parts_upgrading = |weight = |weight_forge = |
Nahrung | Medizin | Gussformen | Sonstige Gegenstände |
---|---|---|---|
|ActionSkillGroup = |burn-time = |category = Nahrung |category_ingame = |consumption = |cookable = |CraftingSkillGroup = |effects = |exp1 = |exp2 = |exp3 = |found = |fuel = |gas = |health = |hunger = |image = |image_alt1 = |image_alt2 = |item-id = |location = |metal = |name = |obtained = |size = |smell_bp = |smell_bp_str = |smell_tb = |smell_tb_str = |stack = |stamina = |thirst = |type = |unocked_cooking = |used_in = |used_in_cooking = |used_ingredients = |used_utensil = |uses = |weight = |well = |
|ActionSkillGroup = |applies = |burn-time = |category = Medizinische Versorgung |category_ingame = |consumption = |cookable = |cures = |CraftingSkillGroup = |effects = |exp1 = |exp2 = |exp3 = |found = |fuel = |gas = |health = |hunger = |image = |image_alt1 = |image_alt2 = |item-id = |location = |metal = |name = |obtained = |size = |smell_bp = |smell_bp_str = |smell_tb = |smell_tb_str = |stack = |stamina = |thirst = |type = |unlocked_chemistry = |used_in = |used_in_chemistry = |used_ingredients_chemistry = |uses = |weight = |well = |
|category = Gussform |category_ingame = |exp1 = |exp2 = |image = |image_alt1 = |image_alt2 = |item-id = |name = |obtained = |size = |type = |used_in_forging = |
|burn-time = |category = |category_ingame = |cookable = |dismantleable = |exp1 = |exp2 = |exp3 = |found = |frame = |fuel = |image = |image_alt1 = |image_alt2 = |inv_slots = |item-id = |location = |lockable = |loot_timer = |meltable = |metal = |name = |obtained = |places = |rep_value = |repairs = |scrapable = |size = |stack = |type = |unlocked = |unlocks = |used_in = |used_in_upgrading = |used_mold = |used_parts_upgrading = |weight = |weight_forge = |
Mögliche Parameter
Es können jegliche Parameter genutzt werden, jedoch lösen nur folgende eine automatische Kategorie-Zuweisung aus.
|slot = |
|material = |
|tool-type = |
|category_ingame = |
|metal = |
---|---|---|---|---|
* Augen * Beine * Brust * Füße * Gesicht * Hände * Kopf |
* Erdreich * Gestein * Glas * Holz * Metall * Organisch * Stoff |
* Elektrisch * Manuell * Mechanisch |
* Bauen * Chemikalien * Getränke * Kleidung * Medizin * Munition/Waffen * Möbel/Dekoration * Nahrung/Kochen * Ressourcen * Schmieden/Gussformen * Spezielle Gegenstände * Verschiedenes * Verschrotten und Reparieren * Werkzeuge/Fallen |
* Blei * Eisen * Gestein * Glas * Messing * Stahl * Wolfram |
|type = |
|category = |
|obtained = |
|CraftingSkillGroup = |
---|---|---|---|
* Ablenkung * Arbeitsplatz * Ausrüstung * Automatisch * Behälter * Blei * Booby Trap * Dekoration * Eisen * Fenster * Gegenstand * Gefertigt * Gegrillt * Gekocht * Glas * Halbautomatisch * Handgranate * Kammerverschluss * Kochgeschirr * Konserve * Landmine * Messing * Nahkampf * Nahkampf, Kochgeschirr * Nicht-tödlich * Projektil * Reaktant * Repetierer * Revolver * Roh * Salve * Stufen * Synthetisiert * Tür * Verkohlt * Wandverkleidung * Wolfram * Zaun |
* Ausrüstung * Barren * Baumaterial * Baumaterial, Falle * Beleuchtung * Beleuchtung, Waffe * Chemie * Erz * Falle * Fahrzeug * Gussform * [[Gussform]] * Handfeuerwaffe * Kochen * Landwirtschaft * Lehrmaterial * [[Lehrmaterial]] * Medizinische Versorgung * Mehrzweckteil * Mehrzweckteil, Nahrung * Möbel * Munition * Munitionsteil * Nahrung * Pflanze * Rahmen * [[Rahmen]] * Raketenwerfer * Reparatur * Ressource * Ressource, Baumaterial * Ressource, Baumaterial, Terrain * Samen * Schrott * Schusswaffe * Spielmechanismus * Sprengstoff * Terrain * Treibstoff * Waffe * Waffe, Kochen * Waffe, Reparatur * Waffe, Schrott * Waffenteil * Werkzeug * Werkzeug, Waffe * Werkzeug, Landwirtschaft * Zurückgelassener Gegenstand * #default |
* Abbauen * Anbauen * Anbauen, Abbauen * Cheat * Chemie * Chemie, Fertigen * Ernten * Ernten, Plündern * Ernten, Plündern, Sammeln * Fertigen * Fertigen, Abbauen * Fertigen, Plündern * Fertigen, Plündern, Sammeln * Fertigen, Sammeln * Fertigen, Verbessern * Fertigen, Zerlegen * Fertigen, Zerlegen, Schmieden * Jagen * Kochen * Kochen, Fertigen, Plündern * Kochen, Plündern * Platzieren * Plündern * Plündern, Sammeln * Plündern, Zerstören * Sammeln * Sammeln, Zerstören * Schmieden * Schmieden, Plündern * Schmieden, Sammeln * Spielstart * Verbessern * Verschrotten * Verschrotten, Plündern * Zerlegen * Zerlegen, Schmieden * Zerlegen, Plündern * Zerlegen, Sammeln * Zerstören |
* Athletik (Fertigkeit) * Bauwerkzeuge (Fertigkeit) * Bergbauwerkzeuge (Fertigkeit) * Bogenschießen (Fertigkeit) * Gewehre (Fertigkeit) * Klingenwaffen (Fertigkeit) * Lederverarbeitung (Fertigkeit) * Leichte Rüstung (Fertigkeit) * Medizin (Fertigkeit) * Pistolen (Fertigkeit) * Plünderung (Fertigkeit) * Rüstungsschmied (Fertigkeit) * Schneiderei (Fertigkeit) * Schrotflinten (Fertigkeit) * [[Schusswaffenschmied (Fertigkeit)]] * Schwere Rüstung (Fertigkeit) * Sonstiger Handwerksmeister (Fertigkeit) * Stumpfe Waffen (Fertigkeit) * Waffenschmied (Fertigkeit) * Werkzeugschmied (Fertigkeit) * Wissenschaft (Fertigkeit) |
Berechnungen
Aus folgenden Werten werden weitere automatisch berechnet:
Parameter | Bedeutung | Formel | Klartext | Ergebnis |
|loot_timer = |
Plünderzeit | {{#expr:{{{loot_timer}}}*1.5}} |
Plünderzeit * 1,5 | Plünderzeit getarnt |
Einheiten
Bei folgenden Werten werden automatisch Einheiten angehängt:
Parameter | Bedeutung | Einheit |
|loot_timer = |
Plünderzeit Plünderzeit getarnt |
Sekunden Sekunden |
|ev = |
Handelswert | DukeToken |
Dies ist eine Dokumentationsseite, die in die Seite des Haupttemplates eingefügt werden sollte. Für weitere Informationen siehe: Vorlage:Doc.